Kto3rd Math Meeting - 1st Grade
What Will Be Done During Week 04
Math Meeting (every day at the begining of lesson time):
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Counts by 1's (forward to 100, them backward)
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Identifies months of the year
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Identifies days of the week
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Spells the current month name
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Knows how to write the date
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Knows the difference between date and day
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Identifies yesterday, today, and tomorrow
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Expanded and standard form; place value
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Direction words (N, S, E, W, left, right, first, middle, last)
Lessons:
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Monday: L16 - Identifies and Counts Pennies
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Tuesday: L17 - Compares Whole Numbers to 99
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Wednesday: L18 - IDs Rational Numbers
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Thursday: L19 - Understanding Addition
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Friday: L20 - Orders Numbers to 99
SLIDES
You can download week 04 slides HERE. These are wbd files are are run with any of the the Elluminate online whiteboards. You can get your own free three-seater version, vRoom, to run the slides HERE.
Skip Counting: Count by Ones
You will need to copy/paste a screen for each of your students. Name each slide and set the classroom to raom during the activity so each student can go to their own slide. This slide is designed to help the student count to 100. Once they master counting up, challenge them with counting backward first from ten then from 100. You can also set the timer to encourage speed; just do not do this too soon in their skill development so they are not discouraged and stressed. The student uses their selector tool to grab and move the pennies asfter they think they know what number comes next. It is self-checking. If the number they expected is under the penny they move on. If they were wrong they are to cover it back up and try again. Students should thonk about where they move their discard pennies to so that they will not later find them in the way. There is enough room to the right side for discards.
What Number Comes Next
Introduction of the Counting On technique is in the next week or two. The ability to count on from any number is crucial to success with that set of addition facts. This reveal activity is designed to work on that skill. THe students move one colored number tile at a time to see what question is under it. The questions on this slide are in the form of "31, 32, 33, ___". They then move the tile to the answer block. Grading the student's work is quick because the colors form a pattern. This basic activity design is used periodically and the pattern changes so the students can not just memorize the color sequence.
Calendar Skills
This was introduced in July because we began the class right after the 4th of July holiday week; though, I am borrowing the slide from August in the image aboove. You can easily change the highlighted month and the calendar numbers to your current month by unlocking/ungrouping them and them relocking/regrouping them when you are done. In class, you will have the students practice months of the year and how to spell the current month, days of the week, date and day, 'days ago and days after', and talk about the season, holiday, and birthdays of that month.
Place Value, Expanded Form, and Standard Form
The kids love playing this one. Sometimes I will give them the standard form and they have to give me the other two forms of a number. At other times I begin with one of the other forms first. Unit blocks and ten sticks are stored at the top of the screen. The students bring them down to the work area as needed to represent a number.
Direction Word Simon Says
This is a great way to drill the kids on multiple direction words at the same time. Initially, I leave the clues area uncovered, but as they progress, I begin to cover that area up with a black square. This game drills: north, south, east, and west; left and right; first, middle, and last; first, second, and third. The way it is played is the kids need to select their pointer tool and pick a shape that matches one of the home base images. If the students keep picking the same images, you may have to assign them so everyone has a different one. Then, just as in the real Simon Says game, you call out things for them to do such as, "Simon Says move to the north side of the first square." If you do not say Simon Says first they are not supposed to move. The kids love it when they get to be the caller. One thing that I don't do that the regular game does is make the student leave the game if they lose a round. They need the position word practice, so they stay in the game.
Cardinal Directions: Treasure Hunt
In this game the kids play as a team by using their pointers to show what block I need to move the little yellow treasure hunter to. I have a prize hidden in one of the blocks (it is under a creen-locked white square to keep it hidden) and I call out the moves one step at a time. In initial games I keep the compass rosey there to help them learn what direction is north, south, east, and west. After they get pretty good at it, I delete that object and they have to go from memory.
Alligator Munch
This game works on comparing numbers and the greater than, equal to, and less than symbols. The first screen is used to give students a fun way to remember what direction the symbols go. We use the idea of a greedy alligator. His mouth will only open to the bigger number. I also help them to notice that they can use the big and little side of the symbol to help to know whether they say greater than or less than. On the next slide they play a game in which the two stack of cards are worked through. Each side is a stack of number vards. The kids use their pointer tools to show me which symbol we need between the two numbers in each stack, the <, >, or =. The kids really like this game and it has even been requested during free time sfter class.
Guess My Number
OK, not a very flashy looking slide, but the open space allows me to vary the way this game is played from time to tme. I pick a number and the kids team up to figure out what it is. I will give auditory cues such as, "That number is too big," and I will give visual cues in various forms. One way is to draw a square on the screen to represent my number. If the guess is too small I put the guess to the left side of the box. If too big then I put the number to the right. Sometimes I draw a number line and mark their wrong guesses with a red X.
Another Guess My Number Game
Originally, I had made this slide to go into the 1st Grade freetime game slides, but then I discovered that the difficulty level jumped up way beyond their skill set by the second round. :0( So I made a few modifications and turned it into a class session slide that they could play. I may add the slide in to the freetime set when they get a bit older so they can link to the website and play the web version.
WAR!
This is another popular game with the kids. I randomly distribute three cards to each of the students. They have to arrange their cards to be the biggest or sometimes the smallest possible number. This helps them to work on skills of comparing and ordering as well as place value logic.
Addition: SSM Story Pattern
This game has lots of parts to get to move around. The kids like those types of games. One part is the name that goes into the SSM story problem. I have a stack with each of their names in it. Then the kids decide how many smileys go in the 'some' bar. THen they decide how many goes in the 'some more' bar. Then they tell me the math sentence and solve it. Sometimes I vary it up and give them the math sentence first and they have to work together to show it with the smileys. I also will swap out the smileys for other images.
Coin ID and Value
All the kids in my class this year already know their coins from last year's class, but I do include this slide just in case it might need to be refered to. The penny is the focus this week.
Coin Count
The kids will use pennies to make purchases this week. I vary the price on the tag or have them change it if I ask them to count the money first. I make one slide per student with their names on it so each of them have their own slide to work on. Set the classroom to roam so the students can get to their slide. Just don't forget to set it bacj to 'follow teacher' when they are done. This week I have all the coins set out for them to chose from but tell them I want only pennies. This helps them to practice ID'ing just the pennies in a group of coins.
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